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The making
of Balkan wars: the game. A Personal Cinema project
Personal Cinema Project
Origin: Static Issue 01
Content: PDF

“The name ''Balkans'' has come to be understood
as a synonym of war and it easily lends itself to an analysis
from that perspective. From this point of view, the local history
of nations and cultures is a war game that defines identities,
real and imagined. The rationalization of European societies during
the 18th century and the appearance of the nation state were reflected
in the Balkans by several national revolutions and the emergence
of nationalism. ...”
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Contributor:
The idea of The Making of Balkan Wars: The Game
project came from one of those discussions within The Personal
Cinema group about the reality (or virtual reality) presented
through official narratives and industrial entertainment, about
war games and epic strategy video games. In a desperate search
for the creation of local heroes and imagined zones of conflict,
the creators of these visually realistic virtual games, very often
present a simplified interpretation of human history and culture.
As a consequence this form of virtual reality does not adequately
describe the experiences of the people who are caught within the
actual war games, and by entering homes all over the world threatens
the character of national identity and any kind of democratic
principles and rights to free opinion.
The Making of Balkan Wars: The Game is a project
primarily focused on the social and cultural issues within the
Peninsula and on the creation of networks between artists, art
critics, writers and curators from South eastern Europe. It proposes
some new media works created by 51 participating artists investigating
the Balkan territory and way of life. Both geopolitical war games
and epic strategy video games are interrelated in this multi-media
project in the real-time of global networks, and in video games,
the simplification of cultures and history is itself a form of
violence.
Previews-round tables Forum 2002, November 2002,
Thessalonica | Conversations, art and society in Europe, December
2002, Athens | Forum 2003, June 2003, Thessalonica | "In the Gorges
of the Balkans. A report", July - October 2003, Kunsthalle Fridericianum,
Kasel | Academy of Fine Arts, February 2004, Madrid | Art Athina,
May 2004, Athens | City Museum of Skopje, May 2004, Skopje | Casa
Transit, November 2004, Cluj | Video Zone 2, November 2004, Tel-Aviv
| Beyond Stereotypes, October 2005, Tbilisi |
Real space installations/shows MediaLab Madrid
, February - March 2004, Madrid, Spain | City Museum of Skopje,May
2004,Skopje, Macedonia | Channel Zero, Netherlands Media Art Institute
Montevideo, August 2004 , Amsterdam, The Netherlands | Casa Tranzit
, November 2004, Cluj, Romania | REX Cultural Center, December
2004, Belgrade, Serbia | Best project award for 2005, European
Media Art Festival, April 2005, Osnabrueck, Germany | Going Public
05 - Communities and Territories, May 2005, Larissa, Greece |
Synch Festival, July 2005, Layrio, Athens
Basic group members Gulsen Bal, Panos Vittorakis,
Andy Deck, Daphne Dragona, Nikolas Kozakis, Ilias Marmaras, Maya
Bontzou Dimitris Dokatzis, Panos Papadopoulos, Yannis Skoulidas,
Alexandros Spyropoulos, Stewart Ziff
The Making of Balkan Wars: The game
Curating: Personal Cinema
Coordinating: Ilias Marmaras, Nina Vagic
Web site: Maya Bontzou
Communication: Daphne Dragona
DVD production: Panos Vittorakis

Associated Links:
Personal
Cinema Warport
The Making of Balkan
Wars: The Game
The Project
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