The London Consortium
Static. Issue 01
 
   

The making of Balkan wars: the game. A Personal Cinema project

Personal Cinema Project

Origin: Static Issue 01
Content: PDF

“The name ''Balkans'' has come to be understood as a synonym of war and it easily lends itself to an analysis from that perspective. From this point of view, the local history of nations and cultures is a war game that defines identities, real and imagined. The rationalization of European societies during the 18th century and the appearance of the nation state were reflected in the Balkans by several national revolutions and the emergence of nationalism. ...”

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Contributor:

The idea of The Making of Balkan Wars: The Game project came from one of those discussions within The Personal Cinema group about the reality (or virtual reality) presented through official narratives and industrial entertainment, about war games and epic strategy video games. In a desperate search for the creation of local heroes and imagined zones of conflict, the creators of these visually realistic virtual games, very often present a simplified interpretation of human history and culture. As a consequence this form of virtual reality does not adequately describe the experiences of the people who are caught within the actual war games, and by entering homes all over the world threatens the character of national identity and any kind of democratic principles and rights to free opinion.

The Making of Balkan Wars: The Game is a project primarily focused on the social and cultural issues within the Peninsula and on the creation of networks between artists, art critics, writers and curators from South eastern Europe. It proposes some new media works created by 51 participating artists investigating the Balkan territory and way of life. Both geopolitical war games and epic strategy video games are interrelated in this multi-media project in the real-time of global networks, and in video games, the simplification of cultures and history is itself a form of violence.

Previews-round tables Forum 2002, November 2002, Thessalonica | Conversations, art and society in Europe, December 2002, Athens | Forum 2003, June 2003, Thessalonica | "In the Gorges of the Balkans. A report", July - October 2003, Kunsthalle Fridericianum, Kasel | Academy of Fine Arts, February 2004, Madrid | Art Athina, May 2004, Athens | City Museum of Skopje, May 2004, Skopje | Casa Transit, November 2004, Cluj | Video Zone 2, November 2004, Tel-Aviv | Beyond Stereotypes, October 2005, Tbilisi |

Real space installations/shows MediaLab Madrid , February - March 2004, Madrid, Spain | City Museum of Skopje,May 2004,Skopje, Macedonia | Channel Zero, Netherlands Media Art Institute Montevideo, August 2004 , Amsterdam, The Netherlands | Casa Tranzit , November 2004, Cluj, Romania | REX Cultural Center, December 2004, Belgrade, Serbia | Best project award for 2005, European Media Art Festival, April 2005, Osnabrueck, Germany | Going Public 05 - Communities and Territories, May 2005, Larissa, Greece | Synch Festival, July 2005, Layrio, Athens

Basic group members Gulsen Bal, Panos Vittorakis, Andy Deck, Daphne Dragona, Nikolas Kozakis, Ilias Marmaras, Maya Bontzou Dimitris Dokatzis, Panos Papadopoulos, Yannis Skoulidas, Alexandros Spyropoulos, Stewart Ziff

The Making of Balkan Wars: The game
Curating: Personal Cinema
Coordinating: Ilias Marmaras, Nina Vagic
Web site: Maya Bontzou
Communication: Daphne Dragona
DVD production: Panos Vittorakis

Associated Links:

Personal Cinema Warport
The Making of Balkan Wars: The Game
The Project

 

 

   
 
   
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